﻿using OpenTK.Graphics;
using OpenTK.Input;
using System.Drawing;
using OpenTK.Graphics.OpenGL;
using System.Drawing.Imaging;
using System.Reflection;
using System.Collections.Generic;
using OpenTK;

namespace MyOpenGame
{
    public class Source : DefenderState
    {
        public Source()
        {
            _texture = Texture.getSource();
            _lifePoints = 1000;
            _attackRate = 0;
        }

        public override void ChangeState(Defence defence)
        {
            defence.SetState(new SourceSelected());
        }
    }
}
